Torei RPG

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The draft Torei RPG rules are up at www.asstr.org/~Gospodin/rules.… !

I've been tinkering with a set of rules for a dice-and-character-sheets role-playing game set on Torei for a couple of years now.  Well I finally got my act together and produced a web page that explains the rules.  It's currently a draft, but I feel that it's got enough to start playing right now!

 It mostly needs the bits about NPC generation written and the example character fixed up.  Beyond that, I need to know what you think of it!

The document's development is hosted at github so you can make a quick edit and submit that to me as a pull request, or file a problem in the issue tracker or just reply to this journal or send me a :note:!

What do you think of this game?  Would you play it?  What sort of characters and situations would you want to get into?


The group announcement is at  Role-Playing GameMany of you will remember that I was working on a dice-and-character-sheet role-playing story game for Torei.  Two years ago we went through some basic character creation exercises in a journal, and I tried to work out what would be difficult for people to learn about a new system.
Well I never stopped tinkering with those rules, and eventually I sat down and ground out These Draft Rules for the system.  I encourage anyone interested to go and take a look through them and tell me what you think!
There's still a lot of work to be done on fixing up the examples, writing up more of the section for the GM, and generally making the text clearer.  To that end, I'm particularly interested in what parts of the rules page don't make sense to you, or what's confusing or vague.
Finally, you'll note that I put a github link in, and SatanKlaus has already contributed a few ch


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xeno-savonarola's avatar
1) anytime i play a game, i take the fetish with me, should it be warhammer, at-43 or infinity
2) the time has come to kickstarter a true adult game
3) the magic is in the players, not the game itself. good game played with idiots is tragic. originally non-fetish game fetishized by the fans is awesome.
4) fetishes are very sensitive for specific details. the smallest nuance ruins it all for a fetishist. this is much more pronounced in sexual themes than generic scifi or fantasy or whatever. general scifi players eat and buy everything, depending on your fantasy. fetishists come with their own fantasies. if you make your world very specific, you attract a small group sharing your fetish details. if you make it more open, give the players the chance to create the details, you get more clients. will this mean giving up the concept? depends, not necessarily.